Modifications:

1) The "Shooting Controller" script was modified so that the SpawnProjectile() function takes in a float parameter, allowing us to change the angle that a bullet is shot from our player by adding that float value to the EulerAngle. Then, we call the SpawnProjectile() three times instead of one in Fire() function, providing a float of a positive value, the same negative value, and 0. This lets our player fire 3 bullets instead of 1, and the negative and positive float values are the same in magnitude, so it shoots those symmetrically across the SpawnProjectile(0). 

2) Levels 2 and 3 were modified so that they are complete and fuller levels than in the tutorial. Level 2 is a slight progression from level one with not many characteristic changes, just more format and more enemies to make it more challenging. Level 3  groups large clusters of enemies together, with a map with obstacles and enemies that can move through walls you cannot. The map is much bigger and hides enemies around corners, forcing the player to move around and look for them. Player movement and rotation are increased on this level. 

3) The music for each level was changed so each level feels like a new experience.

4) Changed visual esthetics on every level, modified some enemy esthetics and enemy abilities ( took shooting power away from some diagonal chasers).

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